Researching Planchette, my new YA, was a grand temptation to read all the ouija stuff I could get my hands on; the board’s been around for ages, after all, with various high water vogues (one in the mid-19th century, says the ever-helpful Wikipedia), and its role as a conduit for restless teenage energy is well known. Even though everyone who’s ever used one swears it’s not me moving that thing, honestly. Interesting that paranormal adventures are most common in adolescence, which is a liminal state to begin with.
This site — crammed with lore — even has a virtual board to mess around with, though it’s in no way as much fun as the real thing; in fact, this e-board feels curiously blah. The spirits don’t communicate through the screen, I guess. Plus the coolness of ouija demands somebody on the other side of the board, and I don’t mean the dear departed, or whoever.
Technically, the planchette is the thing you put your hands on, and the board is, well, the talking board. But I used the term to refer to the whole experience; planchette, diviner, and all.